1、The Digital Blockade War Game What we learned at DefCon,Blackhat&CYBERSEC 2025Nina Kollars Jay VogtIdeas expressed here do not represent the NWC,USN,DoD,or USGTaiwan Resilience ProjectTaiwans Power&Communication InfrastructureGame Board:Power&ICT RecruitmentThreat IntelligenceICS/SCADAData Center Op
2、erationsInternet/Mobile CommunicationsRegional ExpertiseGame OverviewAdvisory CouncilScenario(July 2030)Game OverviewAdvisory Council20302024Findings65 Recommendations70%Infrastructure Upgrades10%Cybersecurity20%Recovery“Critical Spares”Strategic ApproachesCheap&the ManyCrypto#TagPower Generation&Cr
3、itical SparesGovernmental&Societal ResiliencePublic Messaging CampaignGovernment TrainingCivilian“Cyber”CorpsPolitical WillCostDecentralized StrategyCentralized StrategyScience ParkScience ParkInterior StrategyEastWestTaipei Games APR 25:Executed nine wargames with over 160 participants at CYBERSEC
4、2025 Building communications redundancy and power resilience is a key focus of Taiwans government Strategy to bolsterer domestic cybersecurity firms Data off-shoring/on-shoring is a big part of the discussion Budget shortfalls challenge progress Concerns about lack of emphasis on renewable energy cybersecurityWhats Next