美国娱乐软件协会(ESA):2019视频游戏行业报告(英文版)(24页).pdf

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美国娱乐软件协会(ESA):2019视频游戏行业报告(英文版)(24页).pdf

1、2019 ESSENTIAL FACTS About the Computer and Video Game Industry The Entertainment Software Association (ESA) released 2019 Essential Facts About the Computer and Video Game Industry in May, 2019. Ipsos conducted the annual research for the ESA. The study is the most in-depth and targeted survey of i

2、ts kind, gathering data from more than 4,000 Americans about their video game playing habits and attitudes. The 2019 Essential Facts also includes data provided by the Entertainment Software Rating Board (ESRB) and The NPD Group. Foreword 3 At-A-Glance 5 Average Gamer 6 Social recognize outstanding

3、achievements in the interactive arts and sciences; and host an annual awards show, the D.I.C.E. (Design, Innovate, Communicate, Entertain) Awards, to enhance awareness of the interactive art form. Other special programs and initiatives led by the AIAS also include the prestigious D.I.C.E. Summit and

4、 D.I.C.E. Europe, bringing together the top video game designers and developers from around the world and business leaders from all major publishers to discuss the state of the industry, its trends and the future; and Into the Pixel, an exploration and celebration of the art of video games. Please v

5、isit our website at: www.interactive.org INTERNATIONAL GAME DEVELOPERS ASSOCIATION | WWW.IGDA.ORG The IGDA supports and empowers game developers around the world in achieving fulfilling and sustainable careers through connecting worldwide game developers at all stages of their careers to peers with

6、shared interests and goals, advocating on issues that are important to the professional and personal success of game developers, and providing educational resources for students, game developers, and game development studios that help solve game developments most difficult challenges. ENTERTAINMENT

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