电通:2025年第一季度亚太地区娱乐行业(游戏、体育、动漫)消费者洞察报告(英文版)(51页).pdf

编号:734559 PDF  PPTX  中文版 51页 16.48MB 下载积分:VIP专享
下载报告请您先登录!

电通:2025年第一季度亚太地区娱乐行业(游戏、体育、动漫)消费者洞察报告(英文版)(51页).pdf

1、01Q1 2025APAC CONSUMER NAVIGATOR Entertainment:Gaming,Sports&Anime02ABOUT THIS STUDY02The survey was conducted by dentsu via Toluna,an online research panel.The survey was fielded during Feb 19,2025-Mar 8,2025 in China,Japan,Indonesia and Thailand.The sample consisted of 700 respondents aged 18+for

2、each of the countries surveyed.Controls for nationally representative weighting across age,gender,and region(using the latest publicly available Census numbers).03CONTENTS01 Top Consumer Insights02 Gaming Redefines Media Boundaries03 Sport Is Expanding Beyond the Game04 Anime Goes From Niche to Main

3、stream05 Closing Thoughts0404TOP CONSUMER INSIGHTSGAMING IS THE NEXUS OF ENTERTAINMENT AND BRAND ENGAGEMENT IN APAC.In APAC,gaming has become more than just a pastimeit is a central hub where entertainment fandoms,social interactions,and brand experiences converge.With 68%of respondents viewing vide

4、o game expansions as a positive extension of their favorite franchises,the gaming industry is an increasingly powerful touchpoint for marketers.IN APAC,GAMING CULTURE IS DEEPLY SOCIAL AND EXPRESSIVE.Our survey reveals that gaming in APAC is deeply social,with 88%of Chinese gamers using games to conn

5、ect with friends or meet new peopleexceeding the 78%in the US.Digital identity exploration is also a key trend,particularly in Indonesia and China,where players embrace in-game avatars and skins as forms of self-expression.HARNESSING THE POWER OF SPORTS DOCUSERIES FOSTERS BROADER ENGAGEMENT.Sports d

6、ocuseries are captivating a diverse audience,with 60%of sports fans,gamers,and anime viewers tuning in.This cross-fandom appeal highlights the genres ability to transcend traditional boundaries.Notably,95%of viewers seek to understand the intricate strategies of the sport,fostering a deeper connecti

友情提示

1、下载报告失败解决办法
2、PDF文件下载后,可能会被浏览器默认打开,此种情况可以点击浏览器菜单,保存网页到桌面,就可以正常下载了。
3、本站不支持迅雷下载,请使用电脑自带的IE浏览器,或者360浏览器、谷歌浏览器下载即可。
4、本站报告下载后的文档和图纸-无水印,预览文档经过压缩,下载后原文更清晰。

本文(电通:2025年第一季度亚太地区娱乐行业(游戏、体育、动漫)消费者洞察报告(英文版)(51页).pdf)为本站 (111111) 主动上传,三个皮匠报告文库仅提供信息存储空间,仅对用户上传内容的表现方式做保护处理,对上载内容本身不做任何修改或编辑。 若此文所含内容侵犯了您的版权或隐私,请立即通知三个皮匠报告文库(点击联系客服),我们立即给予删除!

温馨提示:如果因为网速或其他原因下载失败请重新下载,重复下载不扣分。
客服
商务合作
小程序
服务号
折叠