意大利互动数字娱乐协会:2024年意大利电子游戏行业关键数据报告(英文版)(41页).pdf

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意大利互动数字娱乐协会:2024年意大利电子游戏行业关键数据报告(英文版)(41页).pdf

1、ESSENTIALFACTS ABOUTVIDEO GAMESIN ITALYIN 2024INDEX1.Italian Video Games Market2.Italian Players3.Italian Video Games Industry4.Responsible Gameplay5.IIDEA.10.16.23.32.382SUMMARY3ESSENTIAL FACTS ABOUT VIDEO GAMES in 2024MarketTotal turnover of the sector.In 2024,the video games sector in Italy gener

2、ated a total turnover of 2.4 billion euros,a growth of 3%compared to the previous year.Software segment.Revenue from video games(software)increased by 11%to reach 1.8 billion euros,representing 77%of the total revenue generated by the sector in Italy.Hardware segment.In contrast,sales of hardware(co

3、nsoles and accessories)fell by 18%to 548 million euros.The console segment had the greatest impact on the result,with sales of 387 million euros,down 21%on an annual basis.Sales of accessories,which amounted to 161 million euros(29%of total hardware),also fell by 9%year on year.A year of transition

4、for the console ecosystem.The performance of the hardware segment in 2024 can be explained by the fact that it was a year of transition for the console ecosystem,influenced by an exceptional 2023 with a high-quality software line-up and a boom in hardware sales after the supply difficulties of 2022.

5、The observed slowdown is physiological and does not affect the outlook for 2025,which looks promising thanks to the release of anticipated games and the launch of a new console.Digital and boxed video games.89%of estimated software sales in Italy are digital(apps or digital purchases for consoles/PC

6、s),while 11%are packaged physical video games.Italian gamers are increasingly oriented towards digital content,especially for mobile devices.Comparing sales of digital video games with those of packaged physical videogames,we see that the latter are still very popular with Italian consumers:during t

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