迪拜多种商品交易中心(DMCC):2024贸易的未来-游戏与电子竞技版报告(英文版)(31页).pdf

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迪拜多种商品交易中心(DMCC):2024贸易的未来-游戏与电子竞技版报告(英文版)(31页).pdf

1、1GEARED FOR GROWTH:GAMING AND ESPORTS IN THE MIDDLE EAST AND NORTH AFRICA2TABLE OF CONTENTSExecutive summary 4Market outlook 6Global landscape and gaming hubs 9SPECIAL SECTION:Defining the esports and gaming industry 12Console 12Mobile 14Augmented Reality(AR)&Virtual Reality(VR)15Cloud 17Blockchain

2、18Immersive 193Gaming in Middle East and North Africa(MENA)20 Government support 24 Gaming investments,companies and start-ups in 26 United Arab Emirates(UAE)Challenges and the road ahead 28Industry recommendations 304This publication serves as the first in-depth DMCC(Dubai Multi Commodities Centre)

3、thought leadership report on the global and local gaming and esports ecosystem.It gathers contributions from key opinion leaders to share their views on where the gaming and esports industry is heading and places emphasis on the drivers of gaming and esports from a technology,culture and business pe

4、rspective;global trends in terms of market revenue,audience development,and esports and gaming talent;the emerging place of MENA in the international gaming and esports ecosystem;and the key challenges both for the industry and for the MENA region.EXECUTIVE SUMMARY5The main findings of the report:Th

5、e gaming and esports industry is a fast-growing segment in terms of global reach,revenues and audience development.Pandemic-induced lockdowns prompted a surge in participation,while improvements in technology and connectivity have enriched the user experience and game-play dynamics.The demographic p

6、rofile is evolving to include more participants from older age groups,and more women,as the sector becomes more inclusive.Asia Pacific constitutes the largest market share and China,the US and Japan are the largest individual markets.The Middle East region is raising its profile as both a consumer a

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