XRDC:2019年AR、VR创新报告(英文版)(20页).pdf

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XRDC:2019年AR、VR创新报告(英文版)(20页).pdf

1、AR/VR Innovation Report | August 2019 Register for XRDC 20191 AUGUST 2019 AR/VR Innovation Report PRESENTED BY AR/VR Innovation Report | August 2019 Register for XRDC 20192 AR/VR Innovation Report August 2019 W elcome to the fourth annual XRDC AR/VR Innovation Report. This industry-leading report ha

2、s been compiled based on data gathered from surveying over 900 professionals involved in the development of augmented, virtual, and mixed reality experiences. The data and insights contained within are intended to provide useful perspective on this rapidly expanding and diversifying industry. Notabl

3、e findings from this years research include the return of the Oculus Rift as devs top platform, a rising tide of client funding, and growing excitement about the potential of the Oculus Quest to bring a wave of people into VR. Survey respondents also recommended some of their favorite AR/VR/MR exper

4、iences, including classics like Beat Saber and The Void as well as the recently-released Magic Leap One headset. This data was collected, organized, and presented by Informa Tech, which organizes and runs XRDC as well as the Game Developers Conference (GDC) and G. XRDC will take place October 14-15,

5、 2019 at the Fort Mason Festival Pavilion in San Francisco, a beautiful new waterfront venue well-suited to AR/VR demos, discussions, and networking. Creators of immersive experiences of all kindsincluding groundbreaking work in AR but this year it seems that investment from clients has crept up to

6、become the second most popular source of AR/VR/MR funding, with 27 percent of respondents saying theyre funded by a client or clients. 23 percent of respondents said they fund their AR/VR/MR work out of their own personal funds, which is a bit less than the 27 percent who said the same thing last ye

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